Meta Rendering Engineer - Sanzaru in Helena, Montana
Facebook's mission is to give people the power to build community and bring the world closer together. Through our family of apps and services, we're building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. Whether we're creating new products or helping a small business expand its reach, people at Facebook are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities - we're just getting started.
Oculus Game Studios and Sanzaru Games have an immediate Rendering Engineer position working on virtual reality, next-generation console, and PC games. Only developers who want to craft immersive experiences, bring artists’ visions to life, and push the technical boundaries on the most demanding platforms should apply.Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This mentality and culture allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we’re not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.
Interface with Artists, Gameplay Engineers and Designers to realize immersive gaming experiences without sacrificing performance in Unreal 4
Work alongside Technical Directors to determine development guidelines, asset guidelines and best practices to push the limits of mobile hardware rendering
Establish a close working relationship with artistic leadership to determine and fine-tune asset limitations in a mobile rendering environment
Work closely with individual artists to properly communicate technical constraints, tooling, and issues with assets
Help enforce best practice coding standards laid out by studio leadership
Utilize, or develop when necessary, tooling required to gather, discuss and address performance issues
Debug and optimize and engine rendering systems, shaders, and related tooling
Thinking creatively and critically to expand user experiences into new mediums
Working closely with other engineers to contribute to game architecture and technical design when necessary
3+ years of game industry or equivalent experience
At least 1 shipped Unreal Engine title experience with ownership over rendering and performance optimizations
Experienced collaborating directly with artists, designers, and other engineering team members to bring gameplay to life
Industry experience in Unreal Engine 4 architecture, mobile rendering, tile deferred rendering, and related tooling
Experienced working with OpenGL, Vulcan, DirectX, and C++
Industry experience in 2D/3D math
Industry experience with Unreal Engine material editor and related optimization techniques
Industry experience in mobile rendering optimization
Experience with rendering technologies (i.e. mobile, real-time PBR, etc.)
BS Computer Science or equivalent experience
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